Computer Organization and Design: the Hardware/software Interface, Revised Fifth Edition Pdf

Computer System and Design

The Hardware/Software Interface

5th Edition


Computer Organization and Design Image

Book Details:

Pages: 800
Published: Oct x 2013
Posted: December 29 2014
Linguistic communication: English
Book format: PDF
Book size: 29.22 MB

Book Clarification:

The 5th edition of Computer Organization and Blueprint-winner of a 2014 Textbook Excellence Award (Texty) from The Text and Bookish Authors Clan-moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile calculating and the cloud. This generational change is emphasized and explored with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. Because an understanding of modern hardware is essential to achieving good operation and energy efficiency, this edition adds a new concrete instance, "Going Faster," used throughout the text to demonstrate extremely effective optimization techniques. Too new to this edition is discussion of the "Viii Great Ideas" of computer architecture. Every bit with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, estimator arithmetic, pipelining, retentiveness hierarchies and I/O. Instructors looking for fourth edition pedagogy materials should email textbook@elsevier.com.Winner of a 2014 Texty Honour from the Text and Bookish Authors AssociationIncludes new examples, exercises, and material highlighting the emergence of mobile computing and the cloudCovers parallelism in depth with examples and content highlighting parallel hardware and software topics Features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as existent-globe examples throughout the book Adds a new concrete example, "Going Faster," to demonstrate how understanding hardware can inspire software optimizations that improve operation by 200 timesDiscusses and highlights the "Eight Great Ideas" of computer architecture: Performance via Parallelism; Performance via Pipelining; Functioning via Prediction; Blueprint for Moore's Police; Bureaucracy of Memories; Brainchild to Simplify Design; Make the Common Instance Fast; and Dependability via RedundancyIncludes a full gear up of updated and improved exercises


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